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Elite dangerous hyper space drop8/13/2023 ![]() ![]() It's now reached the point that Mr Braben's later versions of the game mix both terms pretty randomly. Subsequent versions of the game's in-game text and documents have mixed both. Robert Holdstock used witchspace by habit in his novella: it's found in many of his other SF novels, if my memory serves me correctly. Ian Bell & David Braben used hyperspace as their term of choice in the Manual. Hyperspace or Witchspace? The confusion about the hyperspace/witchspace terminology comes from the original Acorn version manual and novella. The witchspace beacon, incidentally, is not part of this equipment, it merely marks the “termination focus” produced by their arrangement.Įnding up in interstellar space is only possible by means of an “unravelled” intertube between two planetary systems Jens Ayton (2007). The target of a jump must be near a sufficiently large mass – such as a star – and must be marked by a large and complex network of equipment arranged quite some distance from said large mass. The complex mathematics and physics of witchspace intertube generation (which I do not have the time or space to relate here) do not allow for witchspace jumps to arbitrary locations. Witchdrive fuel is used to create the entire intertube immediately before entering it, rather than for actual travel for this reason, none is recovered in the case of “falling out” of the intertube Jens Ayton (2007). This explains the importance of regular Maintenance. Unfortunately, the only way to detect an unravelling condition is to enter the blue hole and see whether you end up where you expected to. This causes an “unravelling” of the field which dumps the traveller somewhere along the realspace path of the intertube it is more likely to do so in the presence of large quantities of radioactive isotopes, incidentally of the very type used by the thargoids in their unrelated and badly-understood interstellar drives. ![]() ![]() This virtual length is at once constant and proportional to the square of the realspace length, which makes perfect sense in five-dimensional bogometrics.Ī witchspace malfunction occurs when the metric of the intertube is not perfectly balanced, which can happen due to hardware failure (slightly bent wire, build-ups of dust, or uneven load due to centrifugal force) in the witchspace drive’s field generator coils. The term witchspace refers specifically to the strange, magical and somewhat unlikely visual artefacts encountered while travelling the virtual length of the intertube. Fuel expenditure is proportional to the realspace length of the intertube. The Pragmatics don't want to be tied down with a backstory - and just play the game! See Lore for an exposition of the various philosophies.Ī witchspace connection consists of a fifth-dimensional pseudocylindrical passage, or intertube, connecting a blue hole created by a witchspace drive to an invisible virtual white hole in the destination system. The Syncretists and the Purists have quite different accounts of how it was discovered (see History for a purist history and GalCop for a syncretist account of how Witchspace was discovered). There are at least 3 different schools with views on Oolite in-game History. Legend has it that the results of a misjump can be disastrous, varying from ending up somewhere in the middle of a sun or interstellar space, to travelling through time, or even returning to normal space turned inside out! A forced misjump is the last resort of the hopeless. It is rumoured that Thargoids are able to navigate inside hyperspace. One arrives at a witchpoint beacon at the far end (a variety of buoy). BGS changes this to something more exciting. Hyperspace travel looks like travelling through a tunnel with characteristic white rings around it, in the Vanilla game. In the Oolite fanfiction, a hyperspace jump leaves behind a temporary blue hypercloud, which can be used to track the target system, and through which additional ships can jump to the same system, not using their own Quirium fuel.Įntry and exit of hyperspace are indicated by an unpleasant feeling, which experienced hyperspace travellers become used to. There are limits to the maximum distance that can be traversed in one jump. Hyperspace, also called witchspace, is a dimension through which hyperdrive/witch-space drive equipped ships can travel instantaneously from one star system to the other. Click here for download: this effect is chosen using Library OXP's "Config for AddOns" on the docked F4 screen. STOP PRESS! Tsoj has modified the newer BGS to allow use of this spiderweb witch-space tunnel as well (2022). Jumping through Hyperspace/WitchSpace: older BGS (v.1.10.9) ![]()
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